Kordan's Cove

Established by Lucius Lionblood, son of Kordir "The Exiled" and master architect of Eastwatch, as a base of operations for the quickly dwindling Carthan Rebellion after the Battle of Harton. Kordan's Cove quickly became a stronghold and resupply depot for both renegade rangers who used the mountain paths to assault Crosswatch and beyond, and for the bulk forces of the Rebellion, namely the subverted maritime forces of Carthan and Eastwatch. Despite the name, Kordan's Cove is not a cove, but a coastal valley.

Location
Kordan's Cove is located in the southern tip of the eastern mountain range of the Arathi Highlands. It is secluded in a natural coastal valley, with arable soil. The valley extends to the coast, with a short beach that drops off quickly, allowing vessels with deep keels to come close to shore. The mountain path to the Cove from Crosswatch passes through the Dwarfwood and Dwarfstone Village relatively easily, but as it enters the sub-ranges of the mountains it becomes foolhardy to attempt navigation without training in mountaineering, or a large amount of logistics. A small series of springs feed a waterfall that empties into a lake in the center of the valley, a source of freshwater.

Defenses
The sheer cliffs around the valley of the Cove are a natural deterrent to any land assault, but the mountain paths do tack down to a gate that leads to the beach of the Cove. The gate is designed to protect against both sides, in case of either a land assault or a coastal landing. The gatehouse is the only probable way to enter or exit the valley, connected to the main walls protecting the valley. The walls are soundly built, and include four towers to defend against a beach landing, capped with ballistae. Another tower guards the western edge of the valley, as the keep guards the east. The western tower and keep both house the defenders of the Cove.

Resources & Trade
The valley provides enough food to supplement the fish that make up the bulk of the stores for the Rebellion forces. There is a good source of gravel in the northern edge of the valley, but it is not accessible due to the hostility of the Rebellion. The Cove has the maritime capability to trade, as well as a relatively safe coastline to facilitate landing ships, but have no trade connections, and so pirate and raid using their marines.